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-
- Just thought I would post an update... Oh ya I didn't work on MARP
- as much as I wanted over the holidays but I will still have a pre-release
- soon... I hope.. :)
-
- Added support for:
-
- - Icon Banks...
-
- Features:
-
- - multiple icon banks...
- - complete set of operations... (proper ADT)
- - ** plus the developer routines ** .. these
- are Icon and IconBank commands that allow
- developers to be able to use iconbanks without
- conflicting with the normal set of icons and
- iconbanks... basically these are the routines
- that work directly with Icon and IconBank
- datatype... ie.
-
- M_IconBank ib;
-
- Mx_LoadIconBank(&ib,"myicons");
-
- whereas the normal (simple and easy to use)
-
- M_LoadIconBank(1,"myicons")
-
- - will load Amos Icon Banks and Marp Icon Banks...
- (you just have to call 'LoadIconBank()' )
-
- - oh ya you can now select which color you want
- to mask out... (not just limited to color 0
- anymore)
-
- - I have to create a Marp IconBank because Amos's
- format is old and out of date...
-
- - Icon's can now have their own paste mode (blitter
- minterm) and HotSpots...
-
-
- Bob/Sprite Banks:
-
- - no big deal because they are just IconBanks...
-
- Bob's/Double Buffering/Rainbow (ie. copper) Commmands:
-
- - need a little polishing...
-
-
- File Utils:
-
- - not all done yet...
- - added FileSize/FileExists/IsDir/IsFile/ValidPath..
- - want to add things like, assigns/volumes/devices
- bla bla...
-
-
- I want to realease Marp when it supoports:
-
- - Iff Ilbm / and Anim 5
- - Dual Playfield Screen Modes...
- - mod and sample support
- - zones (possibly polygon zones?)
-
- of course there is more I need to code for Marp but I belive it
- would be quite useable after I added the above...
-
- I plan on adding:
-
- - Animated Icon Type
- - Animated/Static Color Fonts
- - Mapping Commands
- - Serial/Parrellel Device Support...
- - Arexx
-
-
- The Icon Banks took me longer than I expected... it only took
- a couple of hours to reproduce Amos's functionality but it
- it has taken me many days to re-design and make what I feel
- is a very good API for Marp... That I want all the commands
- to adhere to...
-
- Talk to ya guys later...
-
- mike
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